Governments
Chiefdom
Required Civic: Code Of Laws
Bonus: n/a
Legacy Bonus: n/a
Slots Available: 1 Military, 1 Economic
Autocracy
Required Civic: Political Philosophy
Bonus: Capital receives +1 boost to all yields. 10% bonus to wonder production.
Legacy Bonus: +1% bonus to wonder production every [?] turns.
Slots Available: 2 Military, 1 Economic, 1 Wildcard
Classical Republic
Required Civic: Political Philosophy
Bonus: All cities with a district receive +1 amenity. 15% bonus to Great People point generation.
Legacy Bonus: Additional +1% bonus to Great People point generation every 15 turns.
Slots Available: 2 Economic, 1 Diplomatic, 1 Wildcard
Oligarchy
Required Civic: Political Philosophy
Bonus: All combat units gain +4 strength. 20% bonus experience for units.
Legacy Bonus: Additional +1% bonus experience for units every 5 turns.
Slots Available: 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard
Merchant Republic
Required Civic: Exploration
Bonus: +2 trade routes. 15% discount on gold purchases.
Legacy Bonus: Additional +1% discount on gold purchases every [?] turns.
Slots Available: 1 Military, 2 Economic, 1 Diplomatic, 2 Wildcard
Monarchy
Required Civic: Divine RIght
Bonus: +2 Housing in any city with Medieval Walls. 20% bonus influence points.
Legacy Bonus: Additional +1% bonus influence points every 10 turns.
Slots Available: 3 Military, 1 Economic, 1 Diplomatic, 1 Wildcard
Theocracy
Required Civic: Reformed Church
Bonus: Can buy land combat units with faith. All units gain +5 strength in theological combat. 15% discount on faith purchases.
Legacy Bonus: Additional +1% discount on faith purchases every 15 turns.
Slots Available: 2 Military, 2 Economic, 1 Diplomatic, 1 Wildcard
Communism
Required Civic: Class Struggle
Bonus: Land units gain +4 defense strength. Industrial Zone districts can defend. 10% bonus on all production.
Legacy Bonus: Additional +1% bonus on all production every [?] turns.
Slots Available: 3 Military, 3 Economic, 1 Diplomatic, 1 Wildcard
Democracy
Required Civic: Suffrage
Bonus: Patronage of Great People costs 50% less gold. 30% bonus yields from district projects.
Legacy Bonus: Additional +1% bonus yields from district projects every [?] turns.
Slots Available: 3 Military, 3 Economic, 1 Diplomatic, 1 Wildcard
Fascism
Required Civic: Totalitarianism
Bonus: All combat units gain +4 combat strength. 20% bonus on unit production.
Legacy Bonus: Additional +1% bonus on unit production every [?] turns.
Slots Available: 4 Military, 1 Economic, 1 Diplomatic, 2 Wildcard